Xavier Hastings
ZionTCD Legacy Rising
243
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Posted - 2012.09.25 22:24:00 -
[1] - Quote
"Oh not another KDR thread..." Sorry but I just had to. No you didn't.
KDR is the most important stat, thats a fact. That is an opinion.
In Skirmish we have a nice little bar that shows how much shield and armor both of the teams' MCC have left. The most important thing, of course.
On the bottom you can see available clone reserves, in other words how many clones have a team lost so far during this battle. Please go on.
I implore you to pay attention at the end of games and see the similarities between getting owned and, well, getting owned. I played for 4-5 hours yesterday and had a lot of Skirmish games for once and in all the battles the winning team also had the most kills. Not always the case. I've played matches before where our team had an extremely low clone reserves, while the enemy team had relatively high ones. And we still won.
It also seemed that the more kills the winning team got, relative to the loosing team, the "bigger" the win was. (By bigger I mean you win the game with lots of armor or even shields left on your MCC). I suppose that could be the case.
I don't think that this applies to every single game, there will be exceptions. Like when the loosing team is 90% snipers hanging on top of hills and such and couldn't care less about the objective. *Sigh*
There are also some exceptions on the personal level: - If your one of those "hang as far away as possible from harms way" kind of snipers and couldn't really care less about the outcome of the battle. Your personal KDR doesn't really say much about anything else than perhaps your aim. - Its a little dodgy perhaps since the tanks just got nerfed a lot, but at least pre-nerf tanking and getting a KDR of 20 isn't very impressive. - Dedicated pilots and I'm sure there's many more good examples.
So lets take all the kittens out of the equation and your left with the objective oriented "wanna win at all cost" kind of players. Do you really think a well organised team of good players stand a chance against a team of elite killers? Yes. Common Sense really, it doesn't matter how "good" you are. It all depends if you can work as a team. Also, "good" sometimes means "I have a Protosuit."
Do you really see yourself winning when your boys keep getting dropped over and over again? *Shrugs*
Don't think that your a great contributor to the win when you have 0.3 KDR just because you wave a repair gun occationally. Don't go demonizeing people who repair. They are a valuble person on the battlefield. Especially to us Heavys.
And don't think you're the only one picking people up just because you have a logi suit, I and many more carry it with us on our Scout suits even. People who revive are game changers. It doesn't matter if you go 0-10. Revive, say, 7 people and you sir have contributed.
And don't get me wrong, I don't mean that your a scrub if you don't have a 3 KDR. As long as its at least "1", then no one is entitled to smack talk in my opinion, you've held your own. But please, pretty please, with sugar on top, don't act like KDR is some BS stat only used by tryhards to brag about their epic skills.
This is a shooter, being good at shooting people is very important.... Correct. But this game has more meaning. It's not CoD where you say "Let's shoot the enemy team!" This takes strategy, strength, perseverance, and the ability to contribute. With a 15-2 K/D Ratio or not.
[I make this post to try and get some people to work more on their gun game. I had a 0.62 KDR in MAG before I decided to "get gud" and I got myself up to an average between 2 and 3 with some effort and training. I was still the same O-holder (team player) as I always was, just better at the killing part aswell. You can always be both.]
And what's wrong with hippies?
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Xavier Hastings
ZionTCD Legacy Rising
243
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Posted - 2012.09.25 22:44:00 -
[2] - Quote
Logi Bro wrote:Xavier Hastings wrote: This is a shooter, being good at shooting people is very important.... Correct. But this game has more meaning. It's not CoD where you say "Let's shoot the enemy team!" This takes strategy, strength, perseverance, and the ability to contribute. With a 15-2 K/D Ratio or not.
I agreed with everything you said, except this. As much as people WANT this game to have a deeper strategy, etc. etc. etc. the main objective will always be to shoot your enemy as much as you can, throw in as many capture objectives as you want, support classes, limited resources, a player controlled market, blah blah blah, but shooting people in the face will always be the main objective of this game. Yes, but I'm referring to the capturing of planets. In the more high stakes missions, your going to want to think strategically. And with the "Player controlling the MCC" feature coming out Soon, it's going to mean at lot more for them. |